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To its full credit, Golfclash’s core gameplay design stands out on its own brilliantly in terms of accessibility, learnability and the right balance of handholding and mastery – which has a very broad appeal to engage and peak interest of both casual and more hard core gamers.Īt first glance, if you think that Golfclash is an attempt on Clash Royale with a turn based gameplay variation, stick around & you will be proved wrong.
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Given the success of Clash Royale and its ease of use and UX merits, it makes sense to follow an existing popular mental model (in terms of experience, mechanics and progression flows) which has been such a hit with both casual and matured gamers. “Extremely easy to pick up but difficult to master.” However with the depth offered within the progressive difficulty level arena, mastery of factors that influence core gameplay like course obstacles, gear acquisition and upgrades has high appeal to mid-core player who are looking for more depth and challenge. Golfclash, with its easy to follow navigation, on boarding, inventory management and progression system, is a breeze for casual players to pick up. Golfclash took a different path: It mimics every other feature except the core gameplay & this seems to be working out great for them. Apart from the core gameplay, Golfclash has simulated almost all mechanics from Clash Royale which is a big contrast to the many games that have tried to mimic clash Royale’s MOBA type gameplay and failed (like Star Wars : Force Arena). Sounds familiar? At first glance you will see a lot of similarities between Clash Royale and Golfclash as the latter borrows heavily from formers’ free flowing menu design, chest unlocking mechanism, progression path and earning trophies to unlock the next Tour (Equivalent of Arena’s in Clash Royale). Earning trophies and leveling up opens subsequent tours with increasing wagers, more difficult golf courses and experienced opponents. Core loop involves player placing wagers in PvP turn based golf matches, earning trophies and timed chests, setting them to unlock for rewards – coins, gems and club shards.